Practical Training. Page 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. My newfound enthusiasm for Cyberpunk 2077 starts with the new progression system. Author: JakeAlaimo. Unused attribute points carry over to your next level. Safe to use . Unused attribute points carry over to your next level. r/skyrimmods • I don't want the game to be overmodded to the extreme, but is there such mods that I absolutely must have?. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI'm finding Ayleid coins in crates in the Imperial City. Uploaded: 23 May 2019 . Choose download type Free Realistic Leveling tackles the separate issue of efficient player leveling. Curse of Hircine Resurrected. Last updated 06 July 2019 3:05AM. I was like "well, ♥♥♥♥. That’s basically a cheat mod. I haven't played it modded since like 2011. Unused attribute points carry over to your next level. Through the Valleys is a lightweight but comprehensive overhaul of Oblivion tailored to provide a stable, high performing, and most importantly fun, vanilla+ experience. Unused attribute points carry over to your next level. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Original upload 23 May 2019 5:09PM. Krraken a land dreugh companion. Endorsements. Better Dungeons. About this mod. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Author: JakeAlaimo. This is my favourite for sure. Reply. The powerful open-source mod manager from Nexus Mods. I haven't tested them yet, but PushTheWinButton, the mod author, is very dedicated to improving Oblivion while keeping the vanilla idea. I dont have a lot bc is my first playtrouht and i want the most vanilla like possible. . That's what I'm going for with this new thread, at least. Unused attribute points carry over to your next level. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and ♥♥♥♥ of each are addressed. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. Last Update: 06 Jul 2019. Improve this answer. Attribute Progression Redesign 119 Rebalanced and Unleveled Quest Gold Rewards 120 Balanced Creature Stats - Fixed Level Scaling 121 Balanced NPC Level Cap - Logical. I’ve only ever started new games with this mod to be honest, I’m not sure if that normal sorry… maybe use console commands to get lost attributes back? Also I would up the XP multiplier , it took me hours to level a few times without changing it, I put mine up to 200 XP that seemed roughly the same amount of time it would take to progress. Allowing you to accumulate a +5 to a stat without having to fullt focus it. However, I fear that. Uploaded by JakeAlaimo. Mediahi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. Vanilla Combat Enhanced helps with the damage sponges. . Use Attribute Progression Redesign. I find that it offers a quick fix to the leveling system while also staying true to the developers intention. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. That's what I'm going for with this new thread, at least. Usually during a loading screen in a town, occasionally just running in the wilderness though. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Maskars Oblivion Overhaul : Literally the most stable, customizable, and feature-full overhaul. ago. Unique DLs - Total DLs - Version. So most people install mods to make going past level 1 suck less. Virus scan. Id reccomend looking at Maskars Oblivion Overhaul. im new to modding so i have no clue what mod could be doing this so i hope. 42. v2. And it kicks in when you level up - with other words, when. I've used them alongside several other gameplay mods (ala No Obsolete Loot and Enemies, Attribute Progression Redesign, Practical Training, AULIAS, etc. Click on the attribute buttons. Update 2. While you still have the basic attributes (Body, Reflexes, Technical, Intelligence, and Cool) to pump points into. Better Dungeons : as described. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Played as a Dunmer with Atronach sign and Endurance as one of the class attributes. ). Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Every level after level 5 provides a flat +1 damage bonus. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. Attribute Progression Redesign. Unused attribute points carry over to your. Mod reccomendations : MOO + OOO : Two large, customizable overhauls that maintain a vanilla feel. MediaI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. For another option, take a look at Attribute Progression Redesign. A diary that tracks useful information about your class, skills, and attribute bonuses. LushWoods or any singular one, the Complete Compilation is quite big. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Last updated 06 July 2019 3:05AM. I was like "well, ♥♥♥♥. Uploaded: 23 May 2019 . So, in my view, mods that give you +5 every level for every attribute are too strong and this is a mild version of it: it remembers the points that you haven't used at level up. . #72920063, #74264193, #82865663 are all replies on the same post. Page 11 of 13 - Attribute Progression Redesign - posted in File topics: Stellar mod, thanks a lot man. But if you want other stuff then overhauls like OOO and MOO deals with these issues but adds tons of other stuff or mechanics that changes the game that you may or may not like. It's there to allow filtering and toggling of disabled mods for modlist. esp uop vampire aging and face fix unofficial oblvion patch knights. It's vanilla in flavor but a massive overhaul. AOG knock on door : Knock on locked houses to speak with people inside. Kajsa a troll companion critter. e. Credit also goes to the mod's author, PistachioRaptor, whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. Edited by ulysses, 10 October 2020 - 12:07 am. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Get app Get the Reddit app Log In Get the Reddit app Log In Today is my first day trying to mod Oblivion (GOTY Deluxe edition off Steam) on my laptop. Author: JakeAlaimo. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI already have everything installed on the correct way, Wyre Bash, OBSE, parches. I'll resolve this later" and after months I'm finally looking to get back to it. Also compatible with MOO. The game leveling is about your ability to do more and more damage in a fight to keeping up with. To the maximum of plus five as is in the vanilla game. Leveling Unlimited Mod Attributes Reset The Elder Scrolls IV: Oblivion Created and Edited by Benjamin Fade Requirements: Shivering Isles Date: 2/19/2021 Information ***** This mod allows you to reset your skills and attributes to bypass the level cap in order to keep leveling up. BADGES. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Vanilla leveling is bad, yes. . Lightweight and compatible with other combat/damage mods. yeah, any mod using the KCAS wheel for attributes will result in some drastic attribute changes from default. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Safe to use . I was like "well, ♥♥♥♥. You’ll enjoy it more that way. It's there to allow filtering and toggling of disabled mods for modlist. The game can be completed with +1 bonuses every level. Attribute Progression Redesign [It's a very simple mod, yet it makes minmaxing much less important by simply carrying skill points between level-ups. Just started a fresh character who has had 16 skill increases in INT and is able to level up from 1 to 3. )Goodmorning guys. The original guide was created by PushTheWinButton, and the Wabbajack version is created and maintained by yours truly. Share. GCD is a very well-designed, well-balanced and very complex leveling mod that many, including myself, would consider the best of its kind. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from. However, I fear that. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pUnused attribute points carry over to your next level. Original upload 23 May 2019 5:09PM. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. Attribute Progression Redesign. Ascension itself only affects game settings and leveled lists for the most part but it goes with Balanced NPC Level Caps and Balanced Creature Stats as well as Attribute Progression Redesign. Vanilla leveling is bad, yes. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. However, I fear that. User images. Spoiler prsnk wrote: I like this, it seems to have potential to fix the optimised leveling issue. I think this comes from the mod "Attribute Progression Redesign" but I am. Gameplay"," Creating a Separator in MO2. Author: JakeAlaimo. 3. You can use __init__ (), which will automatically run as soon as the class is instantiated (i. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. Unused attribute points carry over to your next level. ; Name the separator Gameplay. 1' description changed. 2. That's what I'm going for with this new thread, at least. Feel free to remove the `allow-scripts` from the sandbox attribute. However, I fear that. If you’re heading to Night City, you’re gonna need to know this stuff. How can i tell if realistic leveling is working?Still best paired with the leveling mod of your choice (TtVs uses Attribute Progression Redesign, which I also really like since it's basically a more forgiving/less grindy vanilla. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Also, the mod script replaces Oghma Infinium and. 2. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pPage 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. Its the most faithful to the original system except for the fact that attribute bonuses which you dont select carry over to the next level. Attribute Progression Redesign OR Ultimate Leveling With these you won't have any problems with leveling scaling and under leveling or overleveling. Gameplay"," Creating a Separator in MO2. Companion neeshka. This can lead to pointless and tedious efforts to optimize. the function setupUI (), in which the progression attribute is set, is not called by default. Uploader: JakeAlaimo. esp - A book that keeps track of what skills you have gained and makes it easy to see what bonus you get when level up. Uploaded by JakeAlaimo. Feel free to remove the `allow-scripts` from the sandbox attribute. Max at +5. Sorry, I'm a little confused about the banking aspect of this. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. Welcome Now to OBLIVION! An Elder Scrolls Let's Play. It keeps the heart of the original leveling system while reducing the stress of min/maxing, making leveling a more enjoyable process. Check out Attribute Progression Redesign. Other mods that forego Oblivion's traditional level-up system and automatically increase your attributes or provide flat attribute bonuses are very likely altering Oblivion's progression curve. Attribute Progression Redesign 38 Balanced Creature Stats - Fixed Level Scaling 39 Balanced NPC Level Cap - Logical Levels for All NPCs 40 Balanced Unleveled Rewards 41. My take on disincentivizing min-maxing approaches to. This mod changes leveling and attribute advances to be more realistic and provide better game play. I'm currently torn between a few different leveling mods. HG eyecandy. Skills and Leveling. I used to use oblivion XP all of the time. Normally I would recommend Oblivion Scaling Unclusterfucked, but I've seen complaints that this mod goes overboard and makes very. Good fix for the. Attribute Progression Redesign, which allows unused attribute bonuses to carry on to the next level up. And it kicks in when you level up - with other words, when the prequisites for leveling up are met AND you try to sleep. )Never tried Realistic Leveling, but have used Galerion Natural Leveling frequently. Created by Jake Alaimo . Created by Jake Alaimo . Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Vanilla leveling is bad, yes. This mod redesigns the attribute progression system slightly to prevent min-maxing hell while still maintaining Oblivion's balance and design intent. Skills and Leveling. Speaking of which, the only viable alternatives are probably Ultimate Leveling, SPAM, and mods that just lock the bonuses to a certain. Update 2. Apart from that, check your Oblivion. That mod adds any attribute bonus progress to a pool, which is. Endorsements. Spoiler ZantheVvV wrote: A beautifully elegant mod! I only wish I could find an equivalent mod for Morrowind. Choose from the options below. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p attribute progression redesign myserious bears epic necromancy carry weight modifier x4 maskars oblivion overhaul marriage. Knights of the nine revelation. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. Support . Use Wrye Bash and Oblivion Mod Manager. Attribute Progression Redesign v1. I don't mind Oblivion's vanilla mechanics for character level and attribute increases, especially with a mod like Attribute Progression Redesign to make attribute increases just a little more forgiving. Attribute Progression Redesign; Attribute Progression Redesign. Capped Bandits Marauders and highwaymen. Download: Manual; 0 of 0 File information. Download: Manual; 0 of 0 File information. 1. Its a great game, for your first playthrough I'd reccomend Attribute Progression Redesign as it fixes the min-maxing issue with the base game. Dynamic Oblivion Combat v2. attribute progression redesign myserious bears epic necromancy carry weight modifier x4 maskars oblivion overhaul marriage. JakeAlaimo uploaded a new file called Attribute Progression Redesign v1. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. It's really up to the system you want. That's what I'm going for with this new thread, at least. Virus scan. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Skills and Leveling. save. Unused attribute points carry over to your next level. So coming back to oblivion on the pc for the first time I wanted to mod it to make my experience a bit better, I followed the "Through the valley"…I don't use OOO/MOO-like gameplay overhauls for compatibility reasons, so I adore small, focused mods like this and Faction Relations. Author: Jake Alaimo. Balanced Unleveled Rewards. Stay tuned for future coverage of Cyberpunk 2077,. #100736368 is also a reply to the same post. Attribute Progression Redesign, It's reletively new and had kind of flown under the radar I feel like. Scripted to be compatible with combat overhauls and other stat-changing mods. ago. However, I was wondering if you'd be willing to make an alternate version for the changes to the system that this mod provides: Attribute Progression Redesign. 2-49385-1-2-1562378719. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Realistic Leveling removes the attribute point allocation that this mod adjusts, so in the best case this mod would just cause. Unused attribute points carry over to your next level. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Unused attribute points carry over to your next level. Created by Jake Alaimo . Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. I just hate level scaling and levelling system of this game, can you recommend some mods that will make it closer to Skyrim or Morrowind? I want game…Attribute Progression Redesign Maskars Oblivion Overhaul and use Wyre Bash instead of Vortex Reply More posts you may like. MOO + OOO offer a massive, substance full overhaul. Feel free to remove the `allow-scripts` from the sandbox attribute. 1. Kajsa a troll companion critter. My favorite is Attribute Progression Redesign. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. zip (Attribute Progression Redesign v1. Page 7 of 14 - Attribute Progression Redesign - posted in File topics: This gem has changed my game from bothersome to fun again. 5 points. Changelogs. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. Attribute progression redesign. So most people install mods to make going past level 1 suck less. Wolgran • 2 yr. You can easily overcome this with Attribute Progression Redesign and A Fair Attribute Gain Change along with this mod to track your skill gains rather than use a boring +5 to all attributes mod while preserving the vanilla system. Oblivion » Skills and Leveling. 2 [version 1. I was like "well, ♥♥♥♥. This can lead to pointless and tedious efforts to optimize multipliers at each l Attribute Progression Redesign, which allows unused attribute bonuses to carry on to the next level up. MediaPage 1 of 3 - Time and Instinct - Per Level Damage Bonus - posted in File topics: Time and Instinct - Per Level Damage BonusEvery level after level 5 provides a flat +1 damage bonus. Uploaded by JakeAlaimo. I'm currently torn between a few different leveling mods. Last updated 06 July 2019 3:05AM. report. So if you gain 7 skill increases for Strength skills, you'll end up with a +3. The system wasn’t meant to be min-maxed anyway. In the long run its like garenteed +5 but you do need to grind the skills for each, but still can relax and play the game. I'd be happy to expand this mod. Unused attribute points carry over to your next level. Reply druyd. +Attribute Progression Redesign +Maskars Oblivion Overhaul 4_9_4_2 +OOO Misc Files +Oscuros Oblivion Overhaul Extended meshes +Oscuros Oblivion Overhaul Extended +OOO Shivering Isles +OOO esps +Oscuro's Oblivion Overhaul BSA +Companion Share and Recruit -Gameplay Core_separator. I prefer Attribute Progression Redesign as it just makes unused modifiers rollover, so it’s the same points as you would have got had you efficiently leveled. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI forgot to mention, in regard to the player-leveling issue I reccomend Attribute Progression redesign. This applies to melee, unarmed, spells, and bows regardless of skill level. It allows your unused attribute bonuses to carry over to. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. It seems kinda realistic that you have to use those skills to upgrade those certain attributes. This mod provides a +5 multiplier at level up for each attribute with any skill point input. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pAttribute Progression Redesign; Attribute Progression Redesign. Safe to use . Fixes several bugs and oversights and. Oblivion character overhaul version 2. ago. Attribute Progression Redesign combined with Skill Diary Redone. 0 trailer. Okay, thanks, I'll check it out. Virus scan. I'll resolve this later" and after months I'm finally looking to get back to it. Capped Bandits Marauders and highwaymen. Knights of the nine revelation. Uploaded by JakeAlaimo. Attribute Progression Redesign [It's a very simple mod, yet it makes minmaxing much less important by simply carrying skill points. I'd never recommend a +5 attribute mod. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. 0 provides some major free updates to the core of Cyberpunk 2077. e. I'll resolve this later" and after months I'm finally looking to get back to it. So most people install mods to make going past level 1 suck less. I love this so much because I don't have to pick warrior major skills if I'm a mage. Uploaded: 23 May 2019 . I was like "well, ♥♥♥♥. Improve this answer. HG eyecandy. Worth pointing out that his Real. Attribute Progression Redesign Endorsements 913 Unique DLs 36,863 Total DLs 51,184 Total views 92,676 Version 1. #118986338, #119055833, #119059348, #119097113 are all replies on the same post. - Page 14 - AWKWARD ZOMBIEMods . With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. . Endorsements. Specifically the guide uses Ascension + Balanced Creature Stats + Balanced NPC Level Caps + Balanced Unleveled Quest Rewards + Attribute Progression Redesign if you don't want the whole thing. Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the. esp - You can press E then A to take all items/loot instead of clicking with the mouse on "Take all". Version 537. User images. As for mods. Last Update: 06 Jul 2019. Attribute Progression Redesign Dynamic Oblivion Combat v2 Balanced NPC Level Cap Practical Training Ascention Leveled Creature Flag Fix Balanced Unleveled Rewards. Regardless I'd honestly recommend neither. Grind less! Get Skill Points from quests and exploring, then spend them to increase skill levels. Uploaded by JakeAlaimo. 1' description changed. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. It's there to allow filtering and toggling of disabled mods for modlist. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. I was like "well, ♥♥♥♥. Attribute Progression Redesign at Oblivion Nexus - mods and community. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Unique DLs-- Total DLs-- Total views-- Version. The parts of the strategy involve:. Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla leveling. It's there to allow filtering and toggling of disabled mods for modlist. It makes any unused bonuses rollover into the next level, making it much easier to get +5 without tearing up the vanilla system and trying to make a new janky scripted system. I'll resolve this later" and after months I'm finally looking to get back to it. Created by Jake Alaimo . Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. This only applies to the player. Please pardon my lack of knowledge but googling has not…Page 6 of 14 - Attribute Progression Redesign - posted in File topics: In response to post #72911093. Attribute Progression Redesign [Vanilla Plus] Automatic Attributes [V++] Oblivion XP [Overhaul] (- Automatic +5 Attributes coffcoff cheating) The first one allows you to simply keep the unused points through levels. Uploaded by JakeAlaimo. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill increases. home Oblivion. Through the valleys is a comprehensive mod list, but it only uses like two or three mods to delevel the game. Download: Manual; 0 of 0 File information. Attribute Progression Redesign [Vanilla Plus] Automatic Attributes [V++] Oblivion XP [Overhaul] (- Automatic +5. Endorsements. Uploaded: 23 May 2019 . Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. There is Attribute Progression Redesign (best and fair), Automatic Attribute (more fluid leveling) or +5 Attribute Level Up (cheat but kinda fair). Original upload 23 May 2019 5:09PM. Author: JakeAlaimo. Companion neeshka. Marvelman2099 • 1 yr. Ascension itself only affects game settings and leveled lists for the most part but it goes with Balanced NPC Level Caps and Balanced Creature Stats as well as Attribute Progression Redesign. Thinks like Oblivion Character Overhaul and Roberts Bodies are very commonly used. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. I reccomend using Attribute Progression Redesign to reduce the necessity of Min/Maxing in the vanilla game. Through the valleys is a comprehensive mod list, but it only uses like two or three mods to delevel the game. My must have mods: ATakesAll. JakeAlaimo uploaded a new file called Attribute Progression Redesign v1. Book Of Scrolls: Vanilla scrolls kind of suck. This provides +1 RAM for every 4 attribute points spent. esp uop vampire aging and face fix unofficial oblvion patch knights. Oblivion character overhaul version 2. This definitely shouldn't happen, needs fixing. Regardless I'd honestly recommend neither. 0. Balanced NPC Level Cap - Logical Levels for All NPCs. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. Vanilla leveling is bad, yes. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Page 8 of 14 - Attribute Progression Redesign - posted in File topics: Finally the best levelling mod for oblivion ever! Been looking for that for a long long time. But I watched the video and I still dont understand something. At level 25, the starting Destruction spell 'Flare', now does 26 points of damage, rather than 6 points. #72121428 is also a reply to the same post. Skills and Leveling. Kajsa a troll companion critter. Download: Manual; 0 of 0 File information. Unused attribute points carry over to your next level. ) and have yet to run into issues. My personal reccomendations are MOO and Attribute Progression Redesign. Compatible w the ones I list and more. Killian a spider daedra companion. Spoiler TheKurgan3434 wrote: Hey Ive been loosely following your through the valley guide and really appreciate your guidance and mod work, does this work well with the Attribute Progression Redesign mod that carries points over? Just wanted to be sure. Can post info from MO2 if needed.